Comments on: It’s 2017 and We’re Still Seeing Graphical Downgrades https://rashbandicoot.com/2017/05/23/its-2017-and-were-still-seeing-graphical-downgrades/ Live to Play Thu, 25 May 2017 06:20:01 +0000 hourly 1 http://wordpress.com/ By: rashbandicoot https://rashbandicoot.com/2017/05/23/its-2017-and-were-still-seeing-graphical-downgrades/comment-page-1/#comment-737 Thu, 25 May 2017 06:20:01 +0000 http://rashbandicoot.com/?p=6454#comment-737 That’s an interesting point of view. As someone who designs for a company I tend to get “forced” to be creative for something that doesn’t resonate with me which can result in some pretty bland attempts even though my employer doesn’t mind it. I guess what I’m saying is that creative people need their space and time to come up with something fresh that would truly captivate their audience. EA maybe wasn’t willing to risk it but who knows.

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By: Anonymous https://rashbandicoot.com/2017/05/23/its-2017-and-were-still-seeing-graphical-downgrades/comment-page-1/#comment-733 Thu, 25 May 2017 01:00:44 +0000 http://rashbandicoot.com/?p=6454#comment-733 The problem with Andromeda is that it exists… by that I mean – the team needed to move on to something new and fresh after 3; a new IP. New IP is risky so the publisher says sorry you’re making another Mass Effect. The team try’s but ultimately, they’ve been in this space before, they’ve churned out three of these things with the final receiving some pretty negative feedback for its ending. They start on the back foot with the forth entry, try their best to flog that horse but creative energy is a fickle thing and can’t be bought or just manifest. The team gets tired the first year in but development goes on – and the consumer gets Andromeda.

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