Battlefront 2 Starfighter Assault Trailer Hints at Ashoka and Anakin

Battlefront 2 will be updating its Fighter Squadron to Starfigther Assault and it looks to set the bar high. Not only do we get space combat but plenty of iconic characters including Darth Maul, Yoda, and Poe. True to their word, DICE included multiple locations from the prequels to the current timeline.

Those who paid attention may have noticed two distinct voices: Ashoka and Anakin. Ashoka was one of the lead characters from the beloved Clone Wars TV series which, in my humble opinion, made the prequels exceptionally good.

Battlefront 2 will launch on PC, Xbox One, and PS4 on November 17th. An open BETA is expected to take place soon.


Yakuza 6: The Song of Life Gets a Release Date

It’s been non-stop Yakuza from early 2017’s Yakuza 0, Yakuza 1 launching in about a week, and Yakuza 6 coming March 20, 2018.

This Yakuza will be the most up to date in terms of the timeline and will take place in a more present setting where smartphones and selfies rule. But don’t worry, they’ll be a hefty amount of ass kicking as well.

A collector’s edition has also been announced known as the After Hours Premium Edition which includes 2 custom made glasses with 2 coasters, 2 cold stones, and a hard cover art book. If that’s a bit too much you can also opt for the launch edition which just includes the art book.


Agents of Mayhem – Review

The open world genre has seen plenty of various takes from the realism of GTA V to the Silliness of Saints Row. But what makes an open world game great? Is it the depth? The missions? Or perhaps the overall design? Sadly Agents of Mayhem fails to delivery on any of them.


Taking place in a hyper futuristic city of Seoul, the Agents of M.A.Y.H.E.M are tasked with stopping evil forces from doing evil things. It’s your typical weekend morning cartoon flair which serves as the overall theme of the game. There’s even multiple animated sequences to further emphasis you’re watching a G.I. Joe style cartoon show which is a neat setting. The animations themselves look great and honestly wouldn’t mind seeing this turn into a full on TV series. The characters are quite diverse with their abilities and ethnic backgrounds which again backs up the whole G.I. Joe vibe. The story is pretty predictable but it does at least feature some pretty good writing.

Switching up between various Agents is probably the game’s highlight. Each character has their own ability and can be used for various moments. For instance using Hardtrack’s shotgun and tank abilities is perfect when dealing with heavy hitters while Fortune’s high jumping is great for taking out small enemies and platforming.


Ironically, while Agents of Mayhem tries to be as unique as possible, it fails as an open world game and ends feeling quite generic. I’ve mentioned this countless times before, but open world settings should serve more than just scale. There’s no depth and overall makes the open world experience feel hollow. Making matters worse are the generic missions that just continue to feel repetitive throughout with your typical go to A to destroy B. No substance or impact is felt.

Agents of Mayhem could have been an incredible experience but in the end it falters thanks to bland game design. It doesn’t seem to want to take major risks and give us something fresh and instead relies on building the same kind of worlds we’ve played a hundred times over just with new window dressing.


Shenmue 3 Developer Signs Up With Deep Silver

YS Net has announced that it will be partnering with game publisher Deep Silver to help promote physical copies of Shenmue 3. In the past, Deep Silver have helped multiple Japanese titles reach around the world, many of which struggle to find the means to produce high quantity of physical copies.

This is the first of many announcements YS net has in-store for its upcoming Gamescom presence. We’re also expected to see gameplay for the first time since its announcement two years ago. Needless to say I’m excited to see how much has progressed.

Shenmue 3 is expected to launch sometime next year for PS4 and PC.

To All The People That Said “Sonic Needs To Die”

Sonic Mania has finally launched and many, including myself, claim it to be the best Sonic game in years. Mania is probably the first time in a while where I felt truly immersed in that sense of style, speed, and platforming that I fell in love all the way back in the early 90’s. But most importantly it proves that Sonic isn’t dead and shouldn’t be.

Being a Sonic fan in the modern world is extremely challenging. Recent games have been somewhere between mixed to great but mostly bad. Sonic 06 and Sonic Boom are the most prime examples of how a Sonic game can go terribly wrong thanks to clunky level design and feeling like an unfinished mess. So naturally a divide formed where fans of the old were completely dissatisfied with how the series turned out and newcomers trying to defend it because, well, they just love Sonic. It’s kind of like supporting your favorite sports team even though they never had a good season for a long time.


This has sparked multiple debates among gaming communities with plenty of critics such as the infamous Ben “Yahtzee” Croshaw reviews of Zero Punctuation to major outlets such as IGN who claimed “Sonic was never good” and “Sonic needs to die”. People, mostly edgy gamers, unanimously agreed that there’s no solution to the franchise and that its style is considered dated and should just die.

Then Mania happened.

Mania is the solution and the proof us Sonic fans needed to silence the naysayers once and for all. This was the game we’ve been waiting for and even if you’re not a fan of 2D Sonic (yes, those exist), it’s still something we can use to shut them up. But if this does indeed prove that Sonic can work in the modern gaming world then what really is the problem?

The Problem Isn’t Sonic. It’s SEGA and Sonic Team

Mania proves another important point, one that honestly saddens me. SEGA and Sonic Team just don’t know what the fuck they’re doing. Like, I’m sorry, I know there are a lot of fans out there that would praise and defend those brands but let’s face it: they’re out of touch. They don’t understand what makes a Sonic game good and as a result continue to dish out disappointing experiments such as Sonic Lost World and Werehog sections of Unleashed. Their experience also seems to lack polish as plenty of levels, especially towards the end of their games, end up feeling rushed, broken, and frustrating. Like whenever I play Sonic Generations I always tend to stick to the earlier to mid sections for a reason. They’re just more fun.

SEGA should have also seen the disaster coming with Boom. Honestly, I’m not sure what they were thinking turning the game into a sort of Jack and Daxter experience which seems completely divorced of all the charm and fun that made Sonic memorable. Furthermore these additions to the brands end up fragmenting the fanbase even further. We now have Classic Sonic, Modern Sonic, and Boom Sonic. Some even claim Dreamcast Sonic to be his own category. That’s like 4 Sonic’s that fans have to deal with. Like how do you market that shit?


SEGA and Sonic Team kept adding obstacles and unnecessary changes that fans didn’t ask for. It’s almost like they enjoy creating problems so they can solve it when the problem shouldn’t have existed in the first place.

I can go on why SEGA and Sonic Team lack focus or how they can’t make interesting fun levels, but the bottom line is that they forgot. And in the process ended up reinventing the wheel.

I won’t lie, I did enjoy some modern Sonic games. The adventure series Sonic/Shadow levels were great and up until now have the best 3D movement for Sonic that actually demonstrates proper momentum. Generations was a lot of fun and I still occasionally go back to it. I just feel the movement is a bit slippery and the boost button just breaks the game. As for the rest I have nothing to say other than that they were forgettable at best.

SEGA and Sonic Team’s lack of focus is evident even up until today. Forces is treated as their big Sonic game with Mania as an appetizer while the rest of the community see the opposite. For the record I’m still looking forward to Forces but Mania will no doubt overshadow it which again, is something SEGA did not anticipate but should have.

I hope that from this experience SEGA is going to look at the feedback and take maters more seriously. The fact that Mania is the highest rated Sonic game in over a decade is a testament to that. Maybe that’s why they agreed to let fans make their next game to see where it goes? It’s a hunch but entirely possible.

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Whether or not Forces will do good or bad, Mania has at the very least given Sonic fans something to hold on to and prove the franchise isn’t going anywhere.

Destiny 2 Official Competitive Multiplayer Trailer Released

It’s never a Destiny trailer without cheesy music, huh? Alright, in all seriousness Destiny 2’s competitive Crucible seems to shaping up into a more refined version we all know and love (and hate) from D1. I just wish we could get dedicated servers, man.

Destiny 2 launches on PS4 and Xbox One less than one month on September 6th. PC players will get their first taste of the crucible on October 24th

Dissidia NT Closed BETA Schedule Announced

Square Enix’s highly anticipated Final Fantasy brawler,Dissidia NT, will be hosting its closed BETA between August 26 to September 4. Players who haven’t registered for the BETA will have until August 15th to do so. You can try your luck by applying here.

Square will probably host another open BETA closer to the game’s launch.  Dissidia NT launches in early 2018 exclusively on PS4.