Blizzard is Open Minded to Bringing Overwatch to the Switch

Nintendo’s Switch has been getting lots of attention lately so it’s no surprise that devs haven’t taken note. Since launch we’ve seen plenty of indie as well and various studios announcing Switch ports.

Overwatch’s director Jeff Kaplan has stated his love towards the Switch and is open to the idea of bringing it to the platform.


Emphasis on Challenging as they’d need to tinker the engine to maintain that solid 60 FPS no doubt. But I wouldn’t see it as impossible as Blizzard tends to make games that even low-end PC’s can manage well.

How would you feel if Overwatch came to the Switch?


The Nintendo Switch Has Been Hacked (Already)

In less than two weeks after launch the Switch has already been hacked.

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Coming from the same source that announced the PS VITA hack, the Switch’s security has been breached via the hidden browser.

It appears that the not-so-well hidden Nintendo Switch browser shipped with a bunch of old vulnerabilities that hackers were able to leverage. Yesterday, hacker qwertyoruiop (known for Jailbreaks of multiple iOS versions, and who also contributed to the PS4 1.76 Jailbreak) posted a screenshot of what seems to be a Webkit exploit running on the Nintendo Switch.

According to the hacker, “all” he had to do was slightly tweak his existing jailbreakMe iOS Webkit exploit (hence the mention of iOS and pangu in the screenshot) and remove iOS specific code from it. Although qwertyoruiop has not provided any proof or release besides a screenshot, the hacker’s reputation makes it highly unlikely to be a hoax (I do not have access to the hack or a Nintendo Switch here to verify. It might actually be the first time in history that people could get their hands on a console hack more easily than on the console itself).

It’s well known that browsers are the easiest way to hack devices. This has been true since the original jailbreak on the iOS and more recently the Vita, 3DS, and Wii U. It’s not clear how easy it will be to pirate games or mod them but it seems we are in the starting phase.

Ghost Recon: Wildlands—PC Review

It goes without saying that the open world genre has become mainstream. Even games such as Final Fantasy and The Legend of Zelda which were considered linear have opened up to the concept of roaming a massive living breathing world. For Ghost Recon, it’s the beginning but you would be forgiven if you thought otherwise.


Ubisoft are known to crafting their open worlds. Assassin’s Creed and recently The Division have shown that. With Ghost Recon: Wildlands they took it to the extreme Just Cause level with lands that spam multiple terrains. You will see jungles, deserts, and towns in abundance in this modern new take on the popular military shooter. I recall the early days of playing Ghost Recon on the original Xbox and being exceptionally difficult due to its combat realism. The good news is that mode is here along with an easier “Arcade mode” for people like me who tend to prefer that. But while that’s all well and good not much can be said regarding the game itself.

The problem with Wildlands isn’t the content. On the contrary, this game is loaded with missions and side-ops that will keep you going. The problem has to do with the game’s vibe. This may sound confusing but allow me to elaborate. See, when playing open world games it’s not enough to just create roads, towns, and jungles but to create an atmosphere that will captivate you. In comparison, The Division’s empty New York streets with its foggy and snowy weather gave the world a sense of purpose and made it stand out. The world was a character and in the process The Division made you feel like you’re in this isolated quarantine zone on the brink. But with Wildlands you just get…locations. None of which really sort of reflects the game’s tone properly and instead just serves as filler between missions. If you want a deeper elaboration on this I recommend checking out my old video on why Shenmue’s world stands out despite it being pseudo open world.

And similar to The Division, Wildlands is pretty boring when played alone. The AI does a great job to fill the gap, and some cases make the game way easier than it should be, but it doesn’t change the fact that you are a military grunt sent in to fix a country by doing open world missions. However not all of them are generic. A lot of missions require thinking and strategy especially when playing the game’s more realistic difficulty setting (which I recommend if you want to get the real fun out of it). For instance recon is highly encouraged using your binoculars or a drone to survey the area of guards. You can then sync targets to your AI or partners and do a ‘sync-kill’ so no one gets altered. The feeling of being synced in general is great feeling that is if your friends are willing to co-operate properly. In the event you are found you’ll have to deal with an onslaught of troopers that will greatly outweigh you in their level. During these scenarios I usually ended up running away or restarting the mission. Sadly you can’t restart a checkpoint which can often lead to frustrating moments. For example, in the first mission I had to rescue someone and the preferred mode of transport would have been the helicopter (since the delivery point was relatively far). The helicopter accidentally got blown up due to a small skirmish and was left with driving all the way there. A checkpoint restart would have helped a lot in this case.

Driving is also not that fun, at least in the beginning area. Due to the amount of hills in Bolivia you will constantly be turning. Plenty of times I resorted to simply driving off the cliff even if it risked killing me or damaging my car. Using a helicopter is the ideal mode of transport just be sure you always have one ready.


Aside from your typical missions, you also get your typical upgrade trees. It’s not to the level of The Division but it does the job. I do have to point out however that upgrading weapons is a joy thanks to the amount of detail and customization you can do to each gun.

Wildlands also has a narrative. I usually talk about these first but in Wildlands it doesn’t feel that important. They do a great job with an opening CG animation of the drug lord El Sueno and how he destabilize the Bolivian government thanks to his drug ring called Santa Blanca. Due to the growing influence and reaching across borders, the USA sends it A-Team to take down Santa Blanca and everyone in it. You slowly begin working your way from the bottom taking down all the other high commanders until you reach El Sueno himself. It does a decent job of setting up the premise but as you start playing you slowly lose interest in what’s going on and just focus on the task at hand or leveling up your character.


From the PC front, Wildlands is a great port all around. The game maintains a steady FPS and plenty of options including Nvidia’s new terrain technology. While some areas of driving around I did notice a few hiccups in frame pacing, however it still manages to stay on top. Keep in mind this was before Nvidia released its game ready drivers.

There’s nothing inherently wrong with Wildlands but it does nothing much to stand out either. Ubisoft is promising a lot of content and support for this but I fear the appeal won’t last long due to its forgettable plot and equally forgettable setting. Military buffs or those itching to play an open world military game like the long forgotten Mercenaries may find some fun to be had here. All in all though Ghost Recon: Wildlands is just safe.


Learn What Makes The Switch Tick in This Teardown Video

Deconstruction videos are always amusing to watch. I’m not much of a hardware geek myself but I do occasionally have to fix a broken DS4 trigger now and then (saves me from buying a new one).

The latest video by IFIXIT however goes deeper and pulls apart a Switch This gives us a good look at how it pretty much works. Everything from the unique Nvidia Tegra chip to the cheap plastic dock gets taken apart.

A longer more in-depth video is expected to arrive soon. I for one prefer this content than dropping a new system for the sake of views.

Nintendo Switch Will Use Friend Codes

Uh-oh! Just when things were going swimmingly for Nintendo’s new handheld/console we get this.

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Image source: Press Start

Press Start were able to get a look at the Switch day one update which adds online functionality. To everyone’s dismay, the Nintendo Switch will in fact adopt the dreaded Friend Code system found in the 3DS. Oddly enough the Wii U doesn’t use friend codes which makes this kind of a head scratcher. One could assume that this will be to cross-play with 3DS owners, perhaps.


Suggestions are another way to add friends via NeoGaf

But there is some hope. Apparently you can add friends if you already linked with them on Facebook and Social Media. Furthermore if you are close to someone you can add them as a friend locally via the Switch.

It’s unclear but it would be great if Nintendo went into more detail on adding friends or online functionality as a whole. We still have no idea how the phone app works which is required to play online on the Switch.

In conclusion, Nintendo needs to wake up and open the flood gates on all the details. Leaving us in the dark will only do more harm than good.