New Breath of The Wild Update Let’s You Play it With Japanese Audio

If you’re like me and felt the English VO for Breath of The Wild was sub-par then maybe you’ll be excited to learn this.

A new update rolled out for Zelda Breath of The Wild which allows users to choose from a variety of languages. Most notably, you’ll be to switch between English or Japanese audio. For Wii U owners you would need to grab the voice pack separately from the eShop.

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Wind Waker and Other GameCube Titles Run Exceptionally Well on Galaxy S8

Mobile graphics are growing at an exponential rate each year and the upcoming Samsung Galaxy S8 aims to continue that trend.

What you’re seeing is real: footage of GameCube titles including Wind Waker, Super Mario Sunshine, and Super Smash Bros. Melee running on the hardware via Android Dolphin Emulator. The results are truly spectacular. The only way for me to get this working on my current One Plus 3 would be to stream the emulator from my PC via Moonlight but to see it running on the hardware itself is on a whole new level of awesome.

This is all thanks to the Exynos 8895 which is set to be the cutting edge in mobile performance technology. It certainly doesn’t disappoint in this regard.

Breath of The Wild Can Now Be Played in 4K Thanks to CEMU

CEMU, the fastest growing emulator ever made, has managed to get Breath of the Wild working in a practically perfect condition. Previously the game was plagued with issues ranging from the inability to swim to horrible framerates.

To give you an example of how much has changed, this is how it ran a month ago (gameplay starts at 4:34):

And this is how it looks now:

The difference is quite remarkable. Of course one huge benefit to all this is being able to play on a higher resolution. The Wii U version rendered at a measly 720p while the PC version can go up to 2160p or 4K.

Now you might be wondering how did this emulator fix most of these issues so fast? Dolphin took ages to fix its Z-rendering which allowed games like Rogue Squadron to run. The reason has to do with Patreon. CEMU is backed up by a lot of supports and during Breath of the Wild’s release it saw a huge spike in funding to get the game working. So while other emulator devs do this in their free time, CEMU was getting paid to focus and solve all the issues. Newsflash: money is a great motivator!

In order to get it to work it needs to be played on the latest version of CEMU which is 1.7.3d. Once you obtained it you simply need to get a legit back up of your game and away you go. Be sure to check out the second video’s comments to see what settings you need to put to get the best results. Keep in mind the game suffers from frame rate hiccups even on the original hardware so don’t act too surprised if you get a lot of slow down.

Why Breath of The Wild is The Ultimate Zelda Game

Breath of The Wild has been out and about for almost a month and within that time frame it has changed the way we perceive Zelda games forever. Formula’s changed, dungeons have changed, and there’s even voice acting for crying out loud. Yet despite all that, Breath of The Wild is probably the most Zelda game we’ve played in ages.

The Ocarina Legacy

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There’s no denying that Ocarina of Time is what many fans refer to as the base of what makes 3D Zelda games work. Tropes such as collecting X amount of artifacts or items to progress the story, or unlocking weapons that equally serve as tools in solving puzzles. There’s just that feeling we got used to when playing 3D Zelda games which up until now we thought would never go away. Breath of The Wild finally did something crazy and changed things up.

For one it feels different. This is akin to going from riding a bike to a Harley. There are so many new things to get adjusted to and for many this has led to frustrating moments of players not having their expectations met.

Around the web I constantly see posts saying “this is not a Zelda game”. This has been attributed to the lack of “proper dungeons” “weapon durability” or the fact you have to “walk a lot with no proper guidance”. Yet despite those criticisms, all of which can be justifiable in their own way, Breath of Wild tries its best to become THE Zelda game. The ultimate one in fact that manages to not only stay true to its 8-bit formula but also pay homage to all Zelda games before it.

Zelda Juice

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Breath of The Wild is a cocktail of Zelda games. The visuals pay tribute to Wind Waker’s art style, the chosen hero is no doubt a call back to the epic quest of Ocarina of Time (and most Zelda games), the apocalyptic themes match those we’ve seen in Majora’s Mask—it carries all these elements and yet manages to bind them together seamlessly.

Least of all we can’t forget how the open world design is no doubt paying tribute to the original Zelda game that started it all. Being lost and discovering is part of the experience of what made that game so thrilling.

You Are The Story

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Zelda plotlines have always been a subject of debates. Some have criticized them for following the same route. Nintendo was aware of that and rather than recycling the formula we’re give a chance to explore the world and make it our own story.

The best example to this is the Master Sword. You can literally beat the game without even knowing where it exists, but by walking around and talking to people you hear of a rumor that a sword of great legends is someone in a forest. You eventually discover this forest on your own along with the sword. This can be done quite literally at the beginning of the game. This is a sharp contrast to the linear narrative the player had to go through in previous Zelda games just to eventually get it via a cutscene. But by discovering yourself, the Master Sword ends having more meaning to you as you went through the trouble of finding it on your own without following an objective marker.

This is one of the reasons I loved the TriForce hunting in Wind Waker as you’re not given exact directions, well except for some. The ones that involved talking to people and figuring things out is where the real fun of adventure was found.

The Future is Looking Bright

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Many 3D Zelda purists (yes, that’s a thing now) will disagree and find that 3D Zelda games should go back to the Ocarina formula. But that honestly would be a big step back. In fact, I don’t know how I will go back to those games. Breath of The Wild has spoiled me to the point that I don’t think I will take any of the previous 3D Zelda games seriously. It has set a new standard that it so high I don’t see it changing anytime soon.

Just like what Ocarina of Time did, Nintendo has managed to lay a solid foundation for future Zelda games. I can’t wait to see what’s next.

Zelda Breath of The Wild Leaked Online

Beware of spoilers as the latest Zelda game is out in the wild (at least digitally). While some may think this is due to copies getting sold early in Europe, the leak actually came from Nintendo’s servers.

Various tools online are capable of grabbing items from the official Nintendo servers including the ticket file which is used to fool Wii U’s into thinking you own the game. Even though the files were live for a fraction, users were able to not only pull the ticket files but the day one update as well (which is estimated to be around 2-3 GB).

Breath of The Wild is expected to launch this Friday for both Wii U and Switch, so until then it’s best to surf the web carefully to avoid spoilers.

Zelda Breath of The Wild Running on The Switch is Surreal

President of Nintendo, Reggie Fils-Aimé, and Miyamoto revealed some footage of Breath of The Wild running on the Switch live on Jimmy Fallon last night. No bullshit or trailers, just straight up raw gameplay.

Gameplay starts at 6:00 in case you don’t care about Mario Run.

I’m kind of in a state of disbelief. It’s crazy to think that this is running in real-time. On a handheld.

The Nintendo Switch comes out next March.