Why Breath of The Wild is The Ultimate Zelda Game

Breath of The Wild has been out and about for almost a month and within that time frame it has changed the way we perceive Zelda games forever. Formula’s changed, dungeons have changed, and there’s even voice acting for crying out loud. Yet despite all that, Breath of The Wild is probably the most Zelda game we’ve played in ages.

The Ocarina Legacy

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There’s no denying that Ocarina of Time is what many fans refer to as the base of what makes 3D Zelda games work. Tropes such as collecting X amount of artifacts or items to progress the story, or unlocking weapons that equally serve as tools in solving puzzles. There’s just that feeling we got used to when playing 3D Zelda games which up until now we thought would never go away. Breath of The Wild finally did something crazy and changed things up.

For one it feels different. This is akin to going from riding a bike to a Harley. There are so many new things to get adjusted to and for many this has led to frustrating moments of players not having their expectations met.

Around the web I constantly see posts saying “this is not a Zelda game”. This has been attributed to the lack of “proper dungeons” “weapon durability” or the fact you have to “walk a lot with no proper guidance”. Yet despite those criticisms, all of which can be justifiable in their own way, Breath of Wild tries its best to become THE Zelda game. The ultimate one in fact that manages to not only stay true to its 8-bit formula but also pay homage to all Zelda games before it.

Zelda Juice

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Breath of The Wild is a cocktail of Zelda games. The visuals pay tribute to Wind Waker’s art style, the chosen hero is no doubt a call back to the epic quest of Ocarina of Time (and most Zelda games), the apocalyptic themes match those we’ve seen in Majora’s Mask—it carries all these elements and yet manages to bind them together seamlessly.

Least of all we can’t forget how the open world design is no doubt paying tribute to the original Zelda game that started it all. Being lost and discovering is part of the experience of what made that game so thrilling.

You Are The Story

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Zelda plotlines have always been a subject of debates. Some have criticized them for following the same route. Nintendo was aware of that and rather than recycling the formula we’re give a chance to explore the world and make it our own story.

The best example to this is the Master Sword. You can literally beat the game without even knowing where it exists, but by walking around and talking to people you hear of a rumor that a sword of great legends is someone in a forest. You eventually discover this forest on your own along with the sword. This can be done quite literally at the beginning of the game. This is a sharp contrast to the linear narrative the player had to go through in previous Zelda games just to eventually get it via a cutscene. But by discovering yourself, the Master Sword ends having more meaning to you as you went through the trouble of finding it on your own without following an objective marker.

This is one of the reasons I loved the TriForce hunting in Wind Waker as you’re not given exact directions, well except for some. The ones that involved talking to people and figuring things out is where the real fun of adventure was found.

The Future is Looking Bright

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Many 3D Zelda purists (yes, that’s a thing now) will disagree and find that 3D Zelda games should go back to the Ocarina formula. But that honestly would be a big step back. In fact, I don’t know how I will go back to those games. Breath of The Wild has spoiled me to the point that I don’t think I will take any of the previous 3D Zelda games seriously. It has set a new standard that it so high I don’t see it changing anytime soon.

Just like what Ocarina of Time did, Nintendo has managed to lay a solid foundation for future Zelda games. I can’t wait to see what’s next.

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Sonic Forces – First Official Look at Gameplay

SEGA have released the first look at Sonic Forces and as we guessed, it will play similar to Sonic Generations.

Interesting to note is that the gameplay is running at 60 FPS. Generations on consoles was only able to manage 30. However it’s worth noting that the Switch may have slight degraded quality and will most likely run at 30 but we’ll see!

Now some may be wondering why they went back to the Generations formula? Well considering that it was the last really good Sonic game that not only sold but got great reviews, it makes complete sense from a business to go back and work on that formula.

Sonic Forces is coming Holiday 2017 on PC, PS4, Xbox One, and Nintendo Switch.

Mass Effect 1 Has Distinctively Better Animations Than Andromeda

Andromeda is the first entry in the Mass Effect series since 2012. To say that fans are excited would be understatement. But sadly it seems early previews have not been so kind. Various issues seem to pop up from lousy AI to bland writing.

While these may be subjective one thing I can’t shake off is the game’s baffling low budget animation. YouTuber xLetalis not only highlights this issue but compares to Mass Effect 1 which looks strikingly better.

The bland almost dead facial expressions are a huge step back to what was done better 10 years ago. There’s no emotion, no character, and no life. BioWare recently boasted how Andromeda has more dialogue than 2 and 3 combined so could that explain the compromise in quality?  Fans are naturally not happy about this and have gone far enough to cancel their pre-orders. Others are ignoring the issue stating that it will be patched by launch–which is impossible considering how much work  would need to put in.

One thing’s for sure: Mass Effect Andromeda has went from must have to wait and see.

Seems Like Crash N. Sane Trilogy is Coming to PC

The highly anticipated Crash remake trilogy might be dropping on PC. According to etdragonpunch who attended PAX , he was able to confirm from a booth rep that the game will run at “4K on PS4 Pro and PC”.

There is also suggestions that the PC version will run at 60 FPS which is an extra plus as the original ran at 30. But again, this hasn’t been officially revealed and easy to be misinformed by booth reps. For now let’s just take it with a grain of salt.

Blizzard is Open Minded to Bringing Overwatch to the Switch

Nintendo’s Switch has been getting lots of attention lately so it’s no surprise that devs haven’t taken note. Since launch we’ve seen plenty of indie as well and various studios announcing Switch ports.

Overwatch’s director Jeff Kaplan has stated his love towards the Switch and is open to the idea of bringing it to the platform.

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Emphasis on Challenging as they’d need to tinker the engine to maintain that solid 60 FPS no doubt. But I wouldn’t see it as impossible as Blizzard tends to make games that even low-end PC’s can manage well.

How would you feel if Overwatch came to the Switch?

The Nintendo Switch Has Been Hacked (Already)

In less than two weeks after launch the Switch has already been hacked.

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Coming from the same source that announced the PS VITA hack, the Switch’s security has been breached via the hidden browser.

It appears that the not-so-well hidden Nintendo Switch browser shipped with a bunch of old vulnerabilities that hackers were able to leverage. Yesterday, hacker qwertyoruiop (known for Jailbreaks of multiple iOS versions, and who also contributed to the PS4 1.76 Jailbreak) posted a screenshot of what seems to be a Webkit exploit running on the Nintendo Switch.

According to the hacker, “all” he had to do was slightly tweak his existing jailbreakMe iOS Webkit exploit (hence the mention of iOS and pangu in the screenshot) and remove iOS specific code from it. Although qwertyoruiop has not provided any proof or release besides a screenshot, the hacker’s reputation makes it highly unlikely to be a hoax (I do not have access to the hack or a Nintendo Switch here to verify. It might actually be the first time in history that people could get their hands on a console hack more easily than on the console itself).

It’s well known that browsers are the easiest way to hack devices. This has been true since the original jailbreak on the iOS and more recently the Vita, 3DS, and Wii U. It’s not clear how easy it will be to pirate games or mod them but it seems we are in the starting phase.